



The Medusa boss is a three part level designed for the game. In the first portion, the player would have to avoid the medusa’s tongue hiding in pockets hidden in elevation view. The player can defeat the level by changing perspectives while standing in the Medusa’s central eye.

The change in perspective transports the player inside the medusa’s body. The Medusa’s worms would follow the player while they tried to navigate the twisting map.


The final phase of the Medusa boss is to fight the snake heads.
Programming work done by Anshe Hsiao and Nye Gonzalez. Team coordination and documentation done by Peter Clifford. Environment textures created by Felipe Martinez.
