

I made pixelated UI art that simulated red ochre, charcoal, and chalk. This gives an old world and Hellenic theme to the game.


I designed the UI in tandem with critiques from Anshe Hsiao, Peter Clifford, Nyx Gonzalez, and Felipe Martinez to match concept and usability. Storyboards were critical to explaining the concept of items and UI to the rest of the team.


Design iterations of the UI.
