




The main character is suppose to navigate the world through a 3d world through a series of isometric views. Therefore the character’s appearance was meshed with the concept of traveling with multiple fixed perspectives.



The world is set in a 3D environment where 2D characters move along parallel to the isometric view of the camera. Therefore the characters were designed to appear as if they were murals. This way, they could appear like part of the environment until they began to move and interact with the character. Daemon and Cyclops pixel art made by Felipe Martinez

